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Tyrant’s Stride – This pair of pants is located in the map Fort Joy – Ancient Passage Map at location (3). The items and their locations are listed below: This quest will require you to locate five pieces of armor hidden around Act 1. He is located at area (57) of the Fort Joy – Hollow Marsh map. Being as he is part of the final encounter in Fort Joy, you really have no choice but to finish this quest if you want to leave the island. The final portion of this quest is simply to kill Alexander. He will tell you that your mission is to kill Alexander and provides you with a moderately good crossbow. Take a look at the Fort Joy – Hollow Marsh at location (33). Once you do, he is on a bridge relatively close to the Fort itself. He will only become available after you leave the Fort Joy Keep.
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Next up on your list of things to do is to find Zaleskar.
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You can find Magister Borris either at area (8) or (14) of the Fort Joy – Overworld map Finally, you can straight up murder him and his Magister friends and take the note with the contact name from his cold, dead body. Alternatively, you can perform an intimidate persuasion check to get him to give you the name without killing the elf. If you choose the path to kill Saheila you can return and he will give you the information regarding the contact. You know who isn’t important at any other time during the game… Borris. I would not recommend killing her as she is actually kind of important to several other quests later in the game. He will task you with killing an elf by the name of Saheila. Now Magister Borris, like most Magisters, is a prick. It will provide you some guidance on who you need to talk to, and that person is Magister Borris. To obtain the quest, simply read the Mysterious Letter in your inventory. This Fort Joy quest is only available if you have Ifan Ben-Mezd in your group. The jars can be located at location (5) of the Dark Cave map. You can destroy the Soul Jars immediately upon picking them up, while in the Dark Cave, but I actually recommend killing the necromancers in a fight or succeeding in the persuasion check first for a little extra experience. The jars themselves are housed within the Fort Joy – Dark Cave area, where they are under the lock and key of a rather annoying cursed illusionist by the name of Trompdoy. The easier and more effective way is to “use” the soul jar, in which case you will get a pretty cool story and then you can smash it on the ground as part of the conversation window. The first is by placing it on the ground and simply hitting it with a weapon. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. Simply entering the tower will cause this quest to be entered into your journal. After you complete the maze you can enter the tower where you will find three necromancers, Tamsyn, Rask, and Gwick. You can find the tower at location (46) of the Fort Joy – Hollow Marsh map. While exploring the world, you will discover the ruins of a maze (the Gargoyle Maze) that lead to a tower overlooking the coast. This quest only becomes available after you have escaped Fort Joy.